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Devlog
Submission to SGD Final Project Capstone 2025
Beta Breakers
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Return to Beta Breakers
Devlog
QA testing in crunch
July 21, 2025
by
sbiechele
1
Hey everyone, Stephen here to close out our journey. If you haven’t seen the earlier posts, I was the main 3D environmental modeler for our project. However, as we neared the end of development, my...
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Finished Level Design and Further Details
July 18, 2025
by
IanStoops
1
#Level Design, #level design
Hello Again! This is Ian Stoops writing about our nearly finished game: Beta Breakers!!!!! Due to our developers' dev log schedule, I ended up being the first to post and (according to the schedule) t...
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Game Polish
July 14, 2025
by
JayKay5711
2
This was our last full week of development before we shift gears for presentation week. We’ve gotten a ton of valuable feedback from both internal and external playtests on the features we implement...
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Balance
July 08, 2025
by
cfbowles
1
Balance For our game balance was at the forefront of discussion constantly being tweaked and discussed. The main difficulty was balancing the enemy ai to feel challenging but not like attacking a bric...
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Visual Effects and Player Feedback
June 24, 2025
by
bjgarner
1
#visual effects, #vfx
Hi my name is BJ and I am the main VFX artist for Beta Breaker. When it comes to making visual effects, my philosophy was the following To make something stylized but not too cartoony for the game. As...
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Bringing Life and Our Pipeline
June 16, 2025
by
sbiechele
1
Hey everyone! My name is Stephen Biechele, and I’m part of the environmental art team for our game Beta Breakers . As Ian Stoops mentioned in his earlier post, Beta Breakers is a rogue-like action R...
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Random Stat Modifiers
June 07, 2025
by
cfbowles
1
Random modifiers Random modifiers are a mechanic we are bringing into our game. We looked at many different ways to add replay ability to our game and decided that having each run be different from ea...
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Level Design Blockout
June 07, 2025
by
IanStoops
1
#Level Design, #Ian
Hello, my name is Ian Stoops, and I am working on the Level Design, UI Design, and Animation for this project. This post showcases my blockout and overall level design ideology for our game, Beta Brea...
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