Balance
Balance
For our game balance was at the forefront of discussion constantly being tweaked and discussed. The main difficulty was balancing the enemy ai to feel challenging but not like attacking a brick wall. we looked at various aspects such as enemy health, damage, and the amount of enemies in the level. We ultimately decided that it was more fun to fight a lot of enemies so we ended up adding a damage animation for the enemies that will prevent them from attacking that has a chance to play if the player attacks them so that if the player's fighting a horde some of then enemies wont be able to attack due to the animation.
Modifier balance
modifiers were another topic and the forefront of discussion for difficulty. we wanted a sense of progression as player collected modifiers and them to feel empowered without making the game trivial. we landed on having a max of 2x the players base stats with a legendary drop and a minimum of 1.15X with a common item drop, this made sure to have a engaging difficulty while also keeping the game fun in fresh. Overall i feel we achieved the balance we wanted and look forward to sharing more with you in the coming weeks
Get Beta Breakers
Beta Breakers
Fight against a broken game to collect data and escape the game!
Status | In development |
Authors | IanStoops, keith_jo, JayKay5711, cfbowles, bjgarner, srbiechele, sbiechele |
Genre | Action |
More posts
- QA testing in crunch4 days ago
- Finished Level Design and Further Details6 days ago
- Game Polish11 days ago
- Visual Effects and Player Feedback31 days ago
- Bringing Life and Our Pipeline39 days ago
- Random Stat Modifiers48 days ago
- Level Design Blockout48 days ago
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