Random Stat Modifiers
Random modifiers
Random modifiers are a mechanic we are bringing into our game. We looked at many different ways to add replay ability to our game and decided that having each run be different from each other would help greatly. To do this we discussed varius elements and landed on modifiers.
How Will it work?
The player will have 3 slots of modifiers with each slot corresponding to a modifier type. Currently there are offensive defensive and utility modifiers. As the player explores and defeats enemies they may come across a sphere that is constantly distorting, this is an item. the player than can walk up to it and see the stats it will offer and of what type it is. The item will have greater modifiers depending on how high its rarity is, with their being common, uncommon, rare, and legendary rarities. Should the player decide that they would like the item they can add it to one of their corresponding slots. If the player already has that slot filled then the previous equipped item in that slot will be discarded so the player will have to choose wisely. The modifiers will also degrade and lose durability if the player is harmed incentivizing the player to play strategically if the found a modifier that they really like to avoid it being destroyed and having to search for a new one.
What Stats can be modified?
Currently we are looking at about 4 different stats that can be modified for each type of modifiers so 12 in total. For our offensive slot You can get modifiers that raise your attack, attack speed, critical chance, and critical damage. For our defensive slot you can modify your max health, health regen delay, health regen per second, and your damage reduction stats. Finally for the utility slot the player can modify their movement speed, sprint speed, jump height, and jump distance.
Why only 3 slots?
We debated for a while the best way to implement modifiers and realized that limiting the player would be best for our game. Having the player only be able to equip one of each modifier would prevent the player from maxing out their damage or health and trivializing the game. We feel that this system will still allow the player to feel a sense of progression as the play the game and find new modifiers without making the game too easy.
Beta Breaker
Fight against broken game data to slowly clear bugs and escape!
Status | In development |
Authors | IanStoops, keith_jo, JayKay5711, cfbowles, bjgarner, srbiechele, sbiechele |
Genre | Action |
More posts
- Game Polish3 days ago
- Balance9 days ago
- Visual Effects and Player Feedback23 days ago
- Bringing Life and Our Pipeline31 days ago
- Level Design Blockout40 days ago
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